Destiny 2: The Final Shape - Prismatic (2024)

I started at Bungie just over 11 years ago. Since then, I've had the honor of working on every single Destiny release that we've shipped. Working on The Final Shape, the conclusion of the Light and Dark saga, was a surreal experience. Over the last decade, so much has changed in the game, at the studio, and in my life - but my pride for being a member of such a talented art team has not.

I was responsible for lighting all of the new Prismatic subclass screens, which needed to both stand out from the rest of our subclass screens and feel like a cohesive part of the group. These were a lot of fun, especially as VFX and Animation's work started to come online.