Destiny 2: Heresy - Dreadnaught Reprisal (2025)

In Destiny 2: Heresy, we revisited a fan-favorite destination from Destiny 1, The Dreadnaught. The narrative context of the release gave us the opportunity to make changes to the environments within the Dreadnaught - providing it with an updated look. Much of this was a result of collaborative efforts between Lighting, World Art, and Art Direction - with Lighting doing a lot of heavy lifting to sell the shift in tone caused by the new powers in play within the ship.

This post features the spaces I was responsible for lighting directly - with one area receiving first pass lighting from past Bungie Lighter, Danny O'Hailey.

Lighters who contributed to other areas of Dreadnaught:
https://www.artstation.com/thadsteffen
https://www.artstation.com/tho-tran
https://www.artstation.com/dannyohailey

World Art by:
https://www.artstation.com/cmesaros

Initial lighting pass for this space implemented by previous Bungie Lighter, Danny O'Hailey.

Initial lighting pass for this space implemented by previous Bungie Lighter, Danny O'Hailey.

Initial lighting pass for this space implemented by previous Bungie Lighter, Danny O'Hailey.

Initial lighting pass for this space implemented by previous Bungie Lighter, Danny O'Hailey.